List of Changes

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Info.png Note: List below is not full updated yet.


Battle Gameplay

  • Advance Skill-Breaking (ASB) has been removed from any Digimon.
  • Digimon are splitted into Skill-based,Auto Attack-based, Tank and Support classes.
  • New Stat for Skill Damage % to make them more useful.
  • The limit of "Critical Damage" a Digimon has, have been removed.
  • Tank Digimon System; enemies prioritize Tank Digimon once a Tank attacked it (only in Dungen).


Gameplay

  • Custom tutorial with a perma "Jumping".
  • Custom and improved content; Dungeon/Accessories/Clothing/Quests/Maps/Drop/Events/Seals.
  • Several perma "f2p" Digimon including SSS and SSS+ (they take effort and time).
  • Several unfarmable Digimon have been added to the drop of Digimon across the game.
  • Monster that drop Mercenary DigiEggs have a chance to also drop Reinforced DigiEgg Lv.4.
  • Dungeon Clears are no longer needed to complete Story Questlines (Tokyo Area/Shinjuku/Spiral Mountain)
  • Faster loading-time.
  • Removed loading screens when moving within a Map.
  • Re-enter function for many/all Dungeon.
  • Boosted Monsterspots.
  • Boosted Bit drop.
  • Boosted Seal drop and quantity.
  • Boosted Questitem drop + all Questitem are picked-up automatically.
  • Boosted base Movementspeed (+ riding)
  • Boosted Attribute Exp for monsters in DMW Village (+ vendor with Eggs for Data Digimon).
  • Chance for Random BM Box to drop from any monster of the Server Continent Area.
  • Chance for Tamer Exchanges to drop from any monster of certain Areas.
  • Farmable Dungeon Tickets (Tokyo/Shinjuku/Spiral Mountain)
  • Clothing which was previously not recharge can now be recharged (some are only rechargeable with tera)
  • Guild Skill System
  • Guild Dungeons


Digimon and Classifications

  • Digimon of the rank SS+/SSS/SSS+ have been rebalanced to be more equal within the rank.
  • Starter Digimon (Agumon/Lalamon/Gaomon/Falcomon) are on hatch lv5 at the start and can use the Transcendence System once they reached 125%.
  • Custom Digimon (Sukamon, Lucemon X and Gaioumon Itto Mode)
  • Unique Black-Gear Evolutions.
  • Recolours of already existing Digimon.
  • Exclusive Digimon Skins
  • Quick Evolutions for serval Digimon.
  • Individual Atrribute-based Jogress Animations.


Cash Shop

  • Some Digimon that originally had very bad obtainment methods, such as being in Cash Promotion Event, are now obtainable in Perma Content and/or Lootboxes during certain Events.
  • Added Pity System for any SSS/SSS+ Digimon which is obtainable through a Lootbox


Quality of Life

  • Accessory Enchantment modifications; number of an stat can't go down (only up).
  • Fruiting modifications; size of an Digimon can't go down (only up), setting to use 100 Fruits at once (Custom DMW setting).
  • DigiClone modifications; removed animation.
  • Hatching modifications; accelerated animation.
  • Deck System modifications; seperate categories for each of our classes/roles.
  • Decks and titles can be favorized.
  • Indicator for your own Digimon; makes it easier to point out the position for Dungeon Mechanics.
  • Monster Card setting; allows you to use 10 at a time (Custom DMW setting).
  • Portable Warehouse function have been added to the Master Membership perks.
  • Tick-Rate of the server have been increased (Normal Maps + Dungeon).
  • More camera distance options.
  • Filter for the Magnetic ID Card have been added.
  • Clean UI Toggle Button; removes parts of the UI.
  • Movement Toggle Button; quick acccess to switch control from Tamer to Digimon.


Others

  • Scale-able (but fixed) Inventory (Custom DMW setting).
  • Changeable UI color [Dark Mode] (Custom DMW setting).


Custom Systems

  • Reborn System; allows the Digimon to expand its potential and size.
  • Set Effect System; wearing a certain set of clothing applies a set effect.
  • Ticket System; allows you to store and auto-claim Dungeon Tickets.
  • Milestone System; for certain content there are milestones which can be reached to obtain exclusive Items.
  • Tamer System; allows you to switch Tamers without changing the Tamer Skill/Passive Buff.
  • Tamer Skin System; allows you to change the appearance of an Tamer without having the costume for it, Skin Items can be exchanged with an Cash Shop item.
  • Digimon Skin System; allows you to apply exclusive Digimon Skins which can be purchased from the Cash Shop and obtained in certain Event.
  • Memory Skill System; allows you to store deleted Memory Skill within a Digimon (evolution).
  • Nameplate System; allows you to add a entirely custom Nameplate to the game, a Submitter to get such added have to be purchased from the Cash Shop.
  • Protection System; allows you put a protection on an Item to make it impossible to throw it away.
  • Lottery System; allows you to gamble (try your luck xD).
  • Raid Timer System; allows you to see the spawn time of any Raid (including a button to Jump to the Map).